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Appearance

Hurricane Perintal
Hurricane - Return -
I keep losing my battles-- but.. that doesn't mean I'll stop trying.
Age
Human Years: 21
Gender
Male
Species
Decadian
Appearance
Energetic, Young, Handsome- if you ask the right people
Attire
Varied
Height
7'2 (218.44 cm)
Weight
165.0 lb (74.8 kg)
Relatives
Michikio Perintal (Mother)

Yukon Perintal (Father)

Ciel Perintal (Sibling)
Alignment
Lawful Good
Skills/Abilities
Hand-to-hand Combat

Baton

Bo-Staff

Mid ranged energy spheres
Ability type
Close - Mid ranged
Forms
'Heroism' Aura, 'Anger' Aura

Hurricane was of course born with the trademarked Perintal Hair™ as a natural hair colour. Quite often, he's teased for it, but that doesn't demean him. He has a variety of outfits, but prefers to wear his jacket on just about anything the most. The image you see of him is what he'd probably normally wear (minus the tank-top), with just the jacket removed. Recently, he had a suit made, more practical for combat, by Amyra. He also has a coat, which- for uniform of the Missionis, would be his new uniform, with the bodysuit underneath it, if he's not wearing the nun outfit.

He also possesses what he calls the "Retract-o-pole", which is a bo-staff that retracts inwards to a middle handle. It can extend one side and substitute for a baton, or it can extend both and be a bo-staff. It possesses a hidden comm, but requires inner tinkering before it can be set to a specific number/frequency (about the only mechanical knowledge Hurricane has). The holster on his belt holds the staff in its retracted form.

Personality

Hurricane tends to be a cheerful boy, despite what he's been through. He holds a moral, that he's not afraid to repeat; "Nobody deserves to die", and uses this phrase as his own motivation to continue being a hero. Should his friends be going through troubles, he more often than not will put aside his own to assist them in theirs, of course, like most people though, you'd have to open up to him before he can be of any help.

History

Hurricane longs for adventure, and to help those in need, he grew up bored of the normal Perintal topic of politics, and as much as he loves his family, he does not want to be a politician. He ended up on Earth by unspecific- yet convenient circumstances at a young- but not too young age. He was saved by the Alchemy user Amyra when he washed up ashore of Cocoa Island, holding on unconsciously to a log. Nowadays, he's a little bit of a mixed bag of unfinished tricks, still learning under Amyra.

Powers

In recent years, Hurricane has appeared to be developing odd abilities. He didn't have them as a kid- but one cannot assume he just got them as an adult. Upon recent studies, they appear to be linked to his emotions, with a 'Heroism' emotion being the only one he can use under any circumstance, it seems. Should he feel heavily enough in this emotion- an aura will shroud him- and the emotion will take over entirely.

Abilities

'Heroism' Aura - The rootin' tootin' cowboy who enjoys a good ol' shootout against the baddies! Confident and prideful, always seekin' fer the endangered citizens before anythin' else! Yellow-Orange eyes.

'Anger' Aura - The beast within Hurricane that takes control once the aura takes a real shape around Hurricane. Increases strength and speed, can use mastered abilities.

Other 'Aura's - These 'aura's seem to all be linked heavily to his emotions. Should he feel a specific emotion enough, or should it take over suddenly enough, it takes over, that isn't Hurricane anymore- technically. In some cases, they could very much still be Hurricane- or are highly influenced by who he is. Heroism was a little bit of Hurricane, but a lot more of a cowboy at the start, and now, really all you recognize is the accent.

Skills

Hand-to-hand - About as basic as you get, disarm Hurricane and he isn't useless. A good swing from him could probably knock out the wrong person, due to his height.

Baton - The retract-o-pole with just one end extended out. Hurricane is deadly at close range with this specifically, a blow to the head it probably more deadly than his punches in this case.

Bo-Staff - The retract-o-pole with both ends extended. This is the style Hurricane is most practiced in, bringing in deadly mid-ranged swings, or jabbing you away from him when you get too close. He also can use it to vault.

Heroism Spheres - So long as he has an empty hand, he can summon these and throw them. They burst on impact, and don't leave any particular burns, a little stronger than his punches, depending on how hard he throws them, and more precise.

Alchemy - Hurricane has knowledge of drawing alchemy circles, taught to him by Amyra, and before the battle of Baile Ore, invented a sneaky tactic to create functioning alchemy circles instantly. He calls them 'Alchemy Stickers', you slap one on and they'll work just like the real circle. Of course, they aren't as effective as a real circle when you get to gigantic objects, but they're good for deconstructing incoming rubble or for moving something out of the way- maybe even throw it back.

"Weaknesses"

Selfless Attitude - Hurricane's personality could potentially.. be used against him. Be it using citizens to your advantage- or other dastardly methods, he can fall victim to his own personality should someone else be in danger.

Emotional Override - What can only be described as the 'Emotional Auras' that Hurricane possesses, while they can be quite useful at the right moments, they can be a burden- too. Anger, Sadness, Fear and many more, these emotions can cause Hurricane to spiral out of control- and in many cases, cause him to lose a fight.

DICK 'EM KICK 'EM - Every man's true weakness.

Friends/Family - In shorter terms, there's very little chance he'd be willing to really hurt many of his friends, or ever his family. Just ask Michikio, he'll take shit ("take shit" as in being their punching bag when they need one) from his friends and family if it means keeping them as said friends and family.